
ONJE
Interactive AR Exhibition Application
The interactive AR exhibition of Lee Jeno, a member of NCT DREAM , which users can explore. This exhibition features photo gallery from his debut to the present that users can interact with to see the information for each photograph.
FUTURE IMPACT
In the future, the ONJE can be further enhanced by improving environmental realism through more advanced lighting systems to create a more immersive experience. Multi-language support could be introduced to make the exhibition accessible to a wider global audience, while expanding avatar interactions with a greater variety of gestures and expressions would enable more personalized engagement. Additionally, integrating a navigation map would help users explore the exhibition more easily and intuitively. Together, these enhancements would improve usability, accessibility, and overall user engagement, with the potential to evolve into a more scalable and inclusive platform for global fan experiences.
DESIGN IMPROVMENT
After conducting usability testing, several key issues were identified that impacted the overall user experience. It became clear that navigation needed to be more structured and intuitive, allowing users to move through the exhibition without confusion. The visual environment was also refined, particularly lighting, to improve content visibility while maintaining an immersive atmosphere. In addition, interaction cues were enhanced to make interactive elements more discoverable, including clearer visual indicators and onboarding guidance to support user engagement.
USABILITY TESTING
A prototype was developed using Unity to evaluate the initial wireframes and overall exhibition experience. The usability test was conducted with 12 participants to identify usability issues and interaction challenges.
ISSUE 1: NAVIGATION CONFUSION
Users were able to walk through certain gallery walls and did not follow the intended navigation flow.
ISSUE 2: LIGHTING VISIBILITY
Some areas of the exhibition had overly bright lighting, affecting visual comfort and content visibility.
ISSUE 3: UNCLEAR INTERACTION
Users did not recognize that images in the gallery were interactive (e.g., clickable for information and audio).
HIGH-FIDELITY WIREFRAME

DESIGN SYSTEM

USER FLOW
I mapped out the user flow to design a clear and intuitive journey through the AR exhibition, focusing on how users explore different sections and interact with the content.

TIMEFRAME
8 months
ROLES
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Visual Design
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UXUI Design
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Prototyping
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Front-end Developing
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iOS Developing
SOFTWARE
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Adobe Illustrator
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Adobe Photoshop
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Procreate
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MAYA
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Figma
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Unity
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Visual Studio
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Apple Developer
OBJECTIVE
To develop an interactive augmented reality application that is easy to use and enables users to visit Lee Jeno’s exhibition from anywhere in the virtual world
To serve Lee Jeno's fans who are unable to attend physical events with Lee Jeno’s content and galleries in the exhibition
To entertain users with an interactive system, Lee Jeno’s avatar in this interactive augmented reality application
To provide users with information about Lee Jeno
LOW-FIDELITY WIREFRAME

PROBLEM
Fan events and birthday projects for idols are typically organized by fan clubs and held in physical locations such as cafés, MRT stations, and bus stops, mostly within the Bangkok Metropolitan Region. This creates accessibility challenges for fans living outside Bangkok, limiting their ability to participate in and emotionally connect with these fan-driven experiences.



























